Did somebody mention games? No, I didn’t mean video games or computer games. I meant gamification where game mechanics are used to convey ideas. In fact, some companies are utilising the rise of social media and gamification concepts to attract consumers. If you’ve been on any social networking lately, you would probably have seen posts where the brand is conducting a competition, encouraging cooperation, initiating exploration and allowing their users to express themselves using the game concepts of winning, sharing, searching and designing, respectively.
So if big brands are able to practically use gamification principles, what about gamifying education by employing edtech tools in the classroom? Surely, elearning tools are developed with increasing students’ motivation and engagement in mind. But what if educators have no access yet technology in education? What can they do?
Here are five easy steps suggested by Prodigy Game in developing a lesson plan centred around gamifying learning.
Step 1: Get to know your learners more. Observe and pinpoint your students’ trouble spots for you to determine the best way to engage them.
Step 2: Define your objectives – learning and behaviour objectives. These objectives should be aligned with the trouble spots you identified in Step 1.
Step 3: Structure the gamified learning experience. Employ scoring system and define “stages”. This will help emphasise the students’ progress instead of their mistakes and keep them motivated to move from one stage to another by completing the stage requirements (just like in video games).
Step 4: Look for resources for your game manual and group your students into learning teams. This will encourage group work and collaboration.
Step 5: Apply gamification elements such as feedback, visible progress and reward system. Excited yet to construct your next lesson? Me, too! Let us know how your gamified approach work. This could also be applied to edtech and elearning tools you are currently using.